Journal entr

Week 3/20-24/23

Session Number 5
Week Number 1
Total Estimated Hours Contributed this Week: 4
What was your overall goal for this week? To get the game up

Work Tasks 

Date Task Description Time Spent 
3//20writing smart goal50 mins
3/21 helping Jacob and watching50 mins
 3/22 helping Jacob and talking with team members35 mins
 3/23 Researching how to make a city level 50 mins
 3/24 writing the journal for today 15-20 mins

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: 


Week 3/27-31/23

Session Number 5
Week Number 2
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? To finnish edugblog and map building

Work Tasks 

Date Task Description Time Spent 
3/27watching tuttorial how to make a map50 mins
3/28 helping Jacob and watching50 mins
 3/29 helping colton and talking with team members35 mins
 3/30 not paying attion that much and still watching the video 50 mins
 3/31 writing the journal and finishing edugblog 15-20 mins



Personal Comments (Optional) 

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Week 4/10-14/23

Session Number 5
Week Number 3
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? build neighborhoods

Work Tasks 

Date Task Description Time Spent 
4/10Finish Blogpost50 mins
4/11 Pre-Production50 mins
 4/12Making map35 mins
 4/13Making maps and neighbor 50 mins
 4/14Making the map and neighbor. 50 mins

Week 4/17-21/23

Session Number 5
Week Number 14
Total Estimated Hours Contributed this Week: 4
What was your overall goal for this week? making building

Work Tasks 

Date Task Description Time Spent 
4/17Working on the map50 mins
4/18working on the map50 mins
 4/19 working on the map35 mins
 4/20 was absent because the school threat 0 mins
 4/21 writing the journal for today and working on the game 50 mins

Week 4/24-28/23

Session Number 5
Week Number 5
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? making neighborhood

Work Tasks 

Date Task Description Time Spent 
4/24working on the map and texture50 mins
4/25 lost progressive because didn’t save the map50 mins
 4/26working on the map on the final version35 mins
 4/27taking pictures with Avery, Colton, Canon, Jacob for zombie models 50 mins
 4/28writing on blogpost journal 50 mins

Week 5/1-5/23

Session Number 5
Week Number 6
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? 

Work Tasks 

Date Task Description Time Spent 
5/1game map50 mins
5/2 game map50 mins
 5/3helping Jacob and Colton35 mins
 5/4 recording of the game audio 50 mins
 5/5 writing the journal for today and showing the game to the class 50 mins

5/8-12/23

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: 4
What is/was your overall goal for this week? getting ready for the competition

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/8/23blog post1 houryes, because I need to finish the blog post 
5/9/23  Finnish blog post and map making1 hour yes, because I need to do more on the map and finished the blog post
 5/10/23 I don’t remember 30 mins 
 5/11/23I don’t remember 1 hour 
 5/12/23 absent 0 hoursabsent 

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

5/15-19/23

Session Number:5
Week Number:8
Total Estimated Hours Contributed this Week: 4
What is/was your overall goal for this week? getting ready for the competition

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/15/23the whole team did goal setting1 houryes, it was necessary
5/16/23testingo hourabsent because we had 123 periods only
 5/17/23professional quotient rubric 30 mins yes, it was necessary
 5/18/23presenting the game to the class and watching peers presenting 1 hour yes, it was necessary
 5/19/23writing blogpost, listening to Le duc and production project 1 hour yes, it was necessary

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

5/29-2/23

Session Number:5
Week Number:9
Total Estimated Hours Contributed this Week: 4
What is/was your overall goal for this week? making game

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/29/23no school0 hour
5/30/23making game1 houryes it was necessary
 5/31/23making game 30 mins yes, it was necessary
 6/1/23pixel art for game 1 hour yes, it was necessary
 6/2/23pixel art and coding  1 hour yes, it was necessary

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

6/5-9/23

Session Number:5
Week Number:9
Total Estimated Hours Contributed this Week: 4
What is/was your overall goal for this week? making cards for the game

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/5/23entry task and pixel art/ working on the water card1 houryes for the game cards
5/6/23pixel art/working on water card 1 houryes it was necessary
 5/7/23pixel art/ working on leaf card 30 mins yes, it was necessary
 6/8/23pixel art/ working on the back of the card and have to redo the leaf card 1 hour yes, it was necessary
 6/9/23pixel art/ working on fire card 1 hour yes, it was necessary

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

6/12-16/23

Session Number:5
Week Number:9
Total Estimated Hours Contributed this Week: 4
What is/was your overall goal for this week? linkedln

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/12/23making linkedln account1 houryes it was necessary
6/13/23Writing a recommendation on paper 1 houryes it was necessary
 6/14/23writing a recommendation on linkedln 30 mins yes, it was necessary
 6/15/23working on the game  1 hour yes, it was necessary
 6/16/23working on the game cards 1 hour yes, it was necessary

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

Session 5 Production Project

SUMMARY

Role

level designer

Intention (SMART Goal)

By May 10, as level designer, I will have evidence of making a city in the level by following Construct 3 tutorial : Creating an isometric city builder for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

John Romero

Alfonso John Romero is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake.

Training Source(s)

  1. 0:36 so let me start here by creating a road and you see here the number of eye kits
  2. 4:13 zone, something so if we click on the zoning button we have some residential zoning commercial zoning
  3. 5:11 you can see that here so the amount of the funds automatically reduce of course
  4. 7:18 let’s add a water tower somewheres within range and then we can immediately see
  5. 8:33 so you can see that the settings on this thing, uh, still need to be tweaked and
  6. 9:01 to the game menu and then we can save and load the game we can quit the game
  7. 10:07 game I’m going to do it, but it’s it’s there the functionality is there um
  8. 12:40 there’s actually, but a single layout in this game this the game layout and the other ones if you go
  9. 12:53 you’ll go and see that there are different road tiles there is a base style we’ll come back to
  10. 13:23 where we see all of the assets we can create we also see these alerts these are called alerts in the game

Project Timeline

  1. communicate with team members
  2. watch tutorial on map making for game
  3. practice what i learn
  4. give map to Jacob
  5. add the map in the game
  6. make more buildings
  7. take pictures of materials we are gonna use for our game
  8. talk with Jacob, and Colton
  9. make the mall
  10. help out with team members when done

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation

The link to game.

Skills Commentary

In game

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Fix problems with teammates as well buildings, attaching walls and floors.

Ways of Working (Communication & Collaboration)

Communicated With teammates through talking and social media to make sure current updates are added.

Tools for Working (Info & Media Literacy)

Trello, Edublogs, Construct 3, Itch.io, and Dundoc.

Ways of Living in the World (Life & Career)

Communicate with co-workers

Game designer

Level artist

Reactions to the Final Version

Peer- Jace said it was a fun game.

Advisor, Hunter – He said to make the UI smaller as well as center it, He also said to make sure to add a pause menu but other than that he said it was a well-made game.

Self-Evaluation of Final Version

The game was very good than I expected when Colton originally talked about his idea for the competition I thought we wouldn’t be able to do it in construct 3 but we have done a 3d game before and the amount time we had the game need a few tweaks but it was mostly good.

Grammar and Spelling

Grammarly

Editor

Jacob.

Game Analysis Worksheet: Minecraft

Summary

In Minecraft, players explore a blocky, procedurally generated, three-dimensional world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and machines.

Game Play Analysis

Formal Elements
The BasicsREMINDER: PLACE YOUR RESPONSES IN THIS COLUMN (DELETE THIS MESSAGE BEFORE YOU WRITE)
Name of the gameMinecraft
The platformXbox, Playstation, PC, Phone
Time played (should be at least 30 minutes)An hour or 3 hours
If you could work on this game (change it), what would you change and why?I would change the game by adding new monuments and adding new mobs
Players4 people can play on one console
How many players are supported?there are over 126 million players that have Minecraft
Does it need to be an exact number?No, it doesn’t have to be
How does this affect play?no
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.It is a free-for-all or single player
Objectives/GoalsThe goal of the game is to beat the end
What are the players trying to do?go to different dimensions and collecting loot to get to the end
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).The Capture/Destroy could be a mini game Minecraft servers. The Territorial Acquisition could be a server where the players are trying to have land to themselves. The Collection could be rare resources that you need to progress throughout the game. The Spatial Aligment could you plan how to win mini games in servers. The Negation of another goal where you’re trying to have a peace in a survival Minecraft server
Rules/Mechanicsthere are no rules really to Minecraft its a sandbox game
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.You have to get wood for your setup to start the game or not.You have to progressed to get better tools for items you want, and the resolution is beating the ender dragon.
ControlsNOTES
What controls are used?for movement
Space – Jump.
Double Tapping Space – Toggle fly mode in creative mode.
Left Shift – Sneak.
Left Control – Sprint.
A – Strafe Left.
D – Strafe Right.
S – Walk Backward.
W – Walk Forward.
Was there a clear introductory tutorial?Yes, there is in the console and in the setting
Were they easy to understand or did you find yourself spamming the controller?they were easy to understand
Resources & Resource ManagementNOTES
What kinds of resources do players control?need to get wood first, it is the most important resources
How are they maintained during play?you can get more by going to a first so you don’t have to maintain
What is their role?Their role in the game is to upgrade to better loot
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)there is game time in Minecraft a day in Minecraft is 20 minutes in real life time
Game StateNOTES
How much information in the game state is visible to the player?It is visible in the books and the game it has lore in the books and leave some hints in the game
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.In Minecraft you are able to see many things like your hot bar which contains a just a few items that are immediately accessible to the player yet represent just part of a larger inventory, when it comes to things that are by obscured in some way or another there really aren’t any examples I can think of besides for the fact that the nether a faint fog effect
SequencingNOTES
In what order do players take their actions?spawn, get wood, make a crafting table, make a pickaxe, get stone, make stone tools, make a furnace and then whatever the player wants to do
How does play flow from one action to another?quite easily, you complete one action and move to another one provided you have the right tools

Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.Minecraft is a real time game, meaning everything happens as fast as the player can make that happen

Player Interactionthere is no one way to interact in Minecaft as its a game of infinite possibilities and therefore no one way to interact with the game

Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.there is trading in Minecraft you have to find a village, when you find a villager you can trade with them
Theme & NarrativeNOTES
Does it have an actual story structure?no
Is it based on a historical event (or similar)?no
Does the theme or narrative help you know how to play?no
Does it have emotional impacts?no
Also, look for en media res (does it start in the middle of the game)?no
The Elements in MotionNOTES
How do the different elements interact?water and lava can react to other blocks
What is the gameplay like?it can make cool build and
Is it effective?yes and no
Are there any points where the design choices break down?no rarely they all ways updates
Design CritiqueNOTES
Why did the designer make these particular choices?the design in Minecraft has got better over the years
Why this set of resources?they make new resources every once a while
What if they made different decisions?they don’t need to make different decisions unless they mess up with their new item they made or a glitch has been found
Does the design break down at any point?it doesn’t break down ever that much
Graphics & SoundNOTES
Does the game art pair well with the mechanics?yes, there are paintings, but it’s all related to the game
Did you find any bugs or glitches?no but other people have found glitches, but the devs try to fix it right away
What about sound?the musics and the sound are perfect
Can you spot any technical shortcuts?no
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:there is the beginning where you get the wood and your basic tools to get to the other stage and other stages
What challenges do you face, and how do you overcome them?the mobs that can kill you
Is the game fair?yes, it is
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?yes, it is replayable it’s has different victory and lost
What is the intended audience?it’s for everyone
What is the core, the one thing you do over and over, and is it fun?playing with friends

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

Resources

Books

Mr. Le Duc’s Game Analysis Resources

Production Project TEMPLATE

SUMMARY

Role

Level Designer

Intention (SMART Goal)

By Jan. 13, as Level Designer, I will have evidence of designing the levels for the game by following The Construct 3 level Design Tutorial for session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Tarn Adams Link he is the Dwarf Fortress Creator

Tarn Adams is an American computer game programmer, best known for his work on Dwarf Fortress. He has been working on the game since 2002 together with his older brother Zach. He learned programming in his childhood, and took up designing computer games as a hobby

Training Source(s)

marlin is an indie game developer and tutorial youtuber for construct 3

0:27 he added collision

4:16 he is adding springboards

14:40 he finished adding the collision

15:22 added more tiles 1

5:45 adding the camera

16:02 adding the death system

Project Timeline

dec 5th-jan 13th

Proposed Budget

N/A

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Below is th link to the game

Game

Skills Commentary

Below this is the link the the slideshow

Link

POST-PRODUCTION – REFLECTION

21st Century Skills

how to work with people by working with teams, computers, coding

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

we made a back up saved version of the game so just incase.

Ways of Working (Communication & Collaboration)

Talking to my teammates about their work and making sure they are doing their work.

Tools for Working (Info & Media Literacy)

construct, edublogs, dundoc, trello, and itch.io

Ways of Living in the World (Life & Care

communications with my teammates.

Reactions to the Final Version

Jessica and Neily said they like the sliders in our game.

Avery said we have cool enemies.

Self-Evaluation of Final Version

We were lacking some gameplay department but besides that we are close to a professional game.

when it comes to the SUCCESs model our game is lacking emotions and stories but we had simple.

Grammar and Spelling

Grammarly.

Editor

Jacob

Production Project Session 1

SUMMARY

role

Level designer

Intention (SMART Goal)

By October 14th, as part of team # as Level Artist, I will have evidence of Create the GDD by following Le Duc’s Tutorial for session1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Game

above this is the link to our game

Skills Commentary

slideshow

above this is the link to our game

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor