Game Analysis Worksheet: Minecraft

Summary

In Minecraft, players explore a blocky, procedurally generated, three-dimensional world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and machines.

Game Play Analysis

Formal Elements
The BasicsREMINDER: PLACE YOUR RESPONSES IN THIS COLUMN (DELETE THIS MESSAGE BEFORE YOU WRITE)
Name of the gameMinecraft
The platformXbox, Playstation, PC, Phone
Time played (should be at least 30 minutes)An hour or 3 hours
If you could work on this game (change it), what would you change and why?I would change the game by adding new monuments and adding new mobs
Players4 people can play on one console
How many players are supported?there are over 126 million players that have Minecraft
Does it need to be an exact number?No, it doesn’t have to be
How does this affect play?no
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.It is a free-for-all or single player
Objectives/GoalsThe goal of the game is to beat the end
What are the players trying to do?go to different dimensions and collecting loot to get to the end
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).The Capture/Destroy could be a mini game Minecraft servers. The Territorial Acquisition could be a server where the players are trying to have land to themselves. The Collection could be rare resources that you need to progress throughout the game. The Spatial Aligment could you plan how to win mini games in servers. The Negation of another goal where you’re trying to have a peace in a survival Minecraft server
Rules/Mechanicsthere are no rules really to Minecraft its a sandbox game
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.You have to get wood for your setup to start the game or not.You have to progressed to get better tools for items you want, and the resolution is beating the ender dragon.
ControlsNOTES
What controls are used?for movement
Space – Jump.
Double Tapping Space – Toggle fly mode in creative mode.
Left Shift – Sneak.
Left Control – Sprint.
A – Strafe Left.
D – Strafe Right.
S – Walk Backward.
W – Walk Forward.
Was there a clear introductory tutorial?Yes, there is in the console and in the setting
Were they easy to understand or did you find yourself spamming the controller?they were easy to understand
Resources & Resource ManagementNOTES
What kinds of resources do players control?need to get wood first, it is the most important resources
How are they maintained during play?you can get more by going to a first so you don’t have to maintain
What is their role?Their role in the game is to upgrade to better loot
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)there is game time in Minecraft a day in Minecraft is 20 minutes in real life time
Game StateNOTES
How much information in the game state is visible to the player?It is visible in the books and the game it has lore in the books and leave some hints in the game
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.In Minecraft you are able to see many things like your hot bar which contains a just a few items that are immediately accessible to the player yet represent just part of a larger inventory, when it comes to things that are by obscured in some way or another there really aren’t any examples I can think of besides for the fact that the nether a faint fog effect
SequencingNOTES
In what order do players take their actions?spawn, get wood, make a crafting table, make a pickaxe, get stone, make stone tools, make a furnace and then whatever the player wants to do
How does play flow from one action to another?quite easily, you complete one action and move to another one provided you have the right tools

Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.Minecraft is a real time game, meaning everything happens as fast as the player can make that happen

Player Interactionthere is no one way to interact in Minecaft as its a game of infinite possibilities and therefore no one way to interact with the game

Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.there is trading in Minecraft you have to find a village, when you find a villager you can trade with them
Theme & NarrativeNOTES
Does it have an actual story structure?no
Is it based on a historical event (or similar)?no
Does the theme or narrative help you know how to play?no
Does it have emotional impacts?no
Also, look for en media res (does it start in the middle of the game)?no
The Elements in MotionNOTES
How do the different elements interact?water and lava can react to other blocks
What is the gameplay like?it can make cool build and
Is it effective?yes and no
Are there any points where the design choices break down?no rarely they all ways updates
Design CritiqueNOTES
Why did the designer make these particular choices?the design in Minecraft has got better over the years
Why this set of resources?they make new resources every once a while
What if they made different decisions?they don’t need to make different decisions unless they mess up with their new item they made or a glitch has been found
Does the design break down at any point?it doesn’t break down ever that much
Graphics & SoundNOTES
Does the game art pair well with the mechanics?yes, there are paintings, but it’s all related to the game
Did you find any bugs or glitches?no but other people have found glitches, but the devs try to fix it right away
What about sound?the musics and the sound are perfect
Can you spot any technical shortcuts?no
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:there is the beginning where you get the wood and your basic tools to get to the other stage and other stages
What challenges do you face, and how do you overcome them?the mobs that can kill you
Is the game fair?yes, it is
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?yes, it is replayable it’s has different victory and lost
What is the intended audience?it’s for everyone
What is the core, the one thing you do over and over, and is it fun?playing with friends

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

Resources

Books

Mr. Le Duc’s Game Analysis Resources

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