Session 5 Production Project

SUMMARY

Role

level designer

Intention (SMART Goal)

By May 10, as level designer, I will have evidence of making a city in the level by following Construct 3 tutorial : Creating an isometric city builder for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

John Romero

Alfonso John Romero is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake.

Training Source(s)

  1. 0:36 so let me start here by creating a road and you see here the number of eye kits
  2. 4:13 zone, something so if we click on the zoning button we have some residential zoning commercial zoning
  3. 5:11 you can see that here so the amount of the funds automatically reduce of course
  4. 7:18 let’s add a water tower somewheres within range and then we can immediately see
  5. 8:33 so you can see that the settings on this thing, uh, still need to be tweaked and
  6. 9:01 to the game menu and then we can save and load the game we can quit the game
  7. 10:07 game I’m going to do it, but it’s it’s there the functionality is there um
  8. 12:40 there’s actually, but a single layout in this game this the game layout and the other ones if you go
  9. 12:53 you’ll go and see that there are different road tiles there is a base style we’ll come back to
  10. 13:23 where we see all of the assets we can create we also see these alerts these are called alerts in the game

Project Timeline

  1. communicate with team members
  2. watch tutorial on map making for game
  3. practice what i learn
  4. give map to Jacob
  5. add the map in the game
  6. make more buildings
  7. take pictures of materials we are gonna use for our game
  8. talk with Jacob, and Colton
  9. make the mall
  10. help out with team members when done

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation

The link to game.

Skills Commentary

In game

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Fix problems with teammates as well buildings, attaching walls and floors.

Ways of Working (Communication & Collaboration)

Communicated With teammates through talking and social media to make sure current updates are added.

Tools for Working (Info & Media Literacy)

Trello, Edublogs, Construct 3, Itch.io, and Dundoc.

Ways of Living in the World (Life & Career)

Communicate with co-workers

Game designer

Level artist

Reactions to the Final Version

Peer- Jace said it was a fun game.

Advisor, Hunter – He said to make the UI smaller as well as center it, He also said to make sure to add a pause menu but other than that he said it was a well-made game.

Self-Evaluation of Final Version

The game was very good than I expected when Colton originally talked about his idea for the competition I thought we wouldn’t be able to do it in construct 3 but we have done a 3d game before and the amount time we had the game need a few tweaks but it was mostly good.

Grammar and Spelling

Grammarly

Editor

Jacob.

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