SUMMARY
Role
level designer
Intention (SMART Goal)
By May 10, as level designer, I will have evidence of making a city in the level by following Construct 3 tutorial : Creating an isometric city builder for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Alfonso John Romero is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake.
Training Source(s)
- 0:36 so let me start here by creating a road and you see here the number of eye kits
- 4:13 zone, something so if we click on the zoning button we have some residential zoning commercial zoning
- 5:11 you can see that here so the amount of the funds automatically reduce of course
- 7:18 let’s add a water tower somewheres within range and then we can immediately see
- 8:33 so you can see that the settings on this thing, uh, still need to be tweaked and
- 9:01 to the game menu and then we can save and load the game we can quit the game
- 10:07 game I’m going to do it, but it’s it’s there the functionality is there um
- 12:40 there’s actually, but a single layout in this game this the game layout and the other ones if you go
- 12:53 you’ll go and see that there are different road tiles there is a base style we’ll come back to
- 13:23 where we see all of the assets we can create we also see these alerts these are called alerts in the game
Project Timeline
- communicate with team members
- watch tutorial on map making for game
- practice what i learn
- give map to Jacob
- add the map in the game
- make more buildings
- take pictures of materials we are gonna use for our game
- talk with Jacob, and Colton
- make the mall
- help out with team members when done
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation
Skills Commentary
In game
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
Fix problems with teammates as well buildings, attaching walls and floors.
Ways of Working (Communication & Collaboration)
Communicated With teammates through talking and social media to make sure current updates are added.
Tools for Working (Info & Media Literacy)
Trello, Edublogs, Construct 3, Itch.io, and Dundoc.
Ways of Living in the World (Life & Career)
Communicate with co-workers
Game designer
Level artist
Reactions to the Final Version
Peer- Jace said it was a fun game.
Advisor, Hunter – He said to make the UI smaller as well as center it, He also said to make sure to add a pause menu but other than that he said it was a well-made game.
Self-Evaluation of Final Version
The game was very good than I expected when Colton originally talked about his idea for the competition I thought we wouldn’t be able to do it in construct 3 but we have done a 3d game before and the amount time we had the game need a few tweaks but it was mostly good.
Grammar and Spelling
Grammarly
Editor
Jacob.