SUMMARY
Role
Level Designer
Intention (SMART Goal)
By Jan. 13, as Level Designer, I will have evidence of designing the levels for the game by following The Construct 3 level Design Tutorial for session 3.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Tarn Adams Link he is the Dwarf Fortress Creator
Tarn Adams is an American computer game programmer, best known for his work on Dwarf Fortress. He has been working on the game since 2002 together with his older brother Zach. He learned programming in his childhood, and took up designing computer games as a hobby
Training Source(s)
0:27 he added collision
4:16 he is adding springboards
14:40 he finished adding the collision
15:22 added more tiles 1
5:45 adding the camera
16:02 adding the death system
Project Timeline
dec 5th-jan 13th
Proposed Budget
N/A
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Below is th link to the game
Skills Commentary
Below this is the link the the slideshow
POST-PRODUCTION – REFLECTION
21st Century Skills
how to work with people by working with teams, computers, coding
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
we made a back up saved version of the game so just incase.
Ways of Working (Communication & Collaboration)
Talking to my teammates about their work and making sure they are doing their work.
Tools for Working (Info & Media Literacy)
construct, edublogs, dundoc, trello, and itch.io
Ways of Living in the World (Life & Care
communications with my teammates.
Reactions to the Final Version
Jessica and Neily said they like the sliders in our game.
Avery said we have cool enemies.
Self-Evaluation of Final Version
We were lacking some gameplay department but besides that we are close to a professional game.
when it comes to the SUCCESs model our game is lacking emotions and stories but we had simple.
Grammar and Spelling
Grammarly.
Editor
Jacob